[Computer game playing: clinical characteristics of dependence and abuse among adolescents]

Wien Klin Wochenschr. 2009;121(15-16):502-9. doi: 10.1007/s00508-009-1198-3.
[Article in German]

Abstract

Objective and methods: The aim of the study was to investigate the prevalence of excessive computer game playing behaviour among adolescents with psychopathological tendencies that resemble the classic symptoms of addiction. To address this question, criteria for excessive computer game playing behaviour were developed on the basis of diagnostic criteria for substance-related disorders according to ICD-10.

Results: Excessive computer playing corresponding to addictive behaviour were found in 12.3% of the adolescents (n = 1068; 9.6% showed abusive and 2.7% dependent behaviour). Adolescents with excessive computer and video game playing behaviour also show substantial correlations with other psychosocial and psychopathological abnormalities, such as alterations in the intensity of social conflict, concentration deficits, maladaptive coping behaviour, stress and psychosomatic challenge, and school phobia.

Conclusions: The study provides the first empirical data about excessive computer game playing among adolescents in Austria. It shows that pathological computer game playing can be well described by criteria developed in accordance to substance dependence, and that abusive or dependent computer game playing shows specific connections with psycho-social, psychopathological and motivational factors. Overall, the results demonstrate a clear need for deeper research on this subject and the need for a design of prevention measures.

MeSH terms

  • Adolescent
  • Austria / epidemiology
  • Behavior, Addictive / epidemiology*
  • Computers / statistics & numerical data*
  • Female
  • Humans
  • Incidence
  • Internet / statistics & numerical data*
  • Male
  • Risk Assessment / methods
  • Risk Factors
  • Video Games / statistics & numerical data*
  • Young Adult