Growing numbers of young adults are preoccupied with excessive computer gaming. Nevertheless the scientific sight on classification, diagnostics and prevalence of the so called computer game addiction isn't yet clarified. This study was conducted to introduce a validated instrument (CSV-S) with sound psychometric properties to distinguish between regular and excessive computer gaming. The CSV-S was applied in 2 independent samples (N=1,710) of juveniles aged between 13 and 18 years in order to determine validity of the CSV-S in a cross-validation-design. Results emphasize psychometric quality of the CSV-S concerning reliability and validity. The CSV-S provides an useful inventory to assess excessive computer gaming.
© Georg Thieme Verlag KG Stuttgart · New York.