Effect of narrative videos and mini-VR games in nursing smoking cessation training on empathy and self-efficacy of smoking cessation counseling: A randomized controlled trial

Nurse Educ Today. 2024 Sep:140:106272. doi: 10.1016/j.nedt.2024.106272. Epub 2024 Jun 4.

Abstract

Background: Empathy and self-efficacy for smoking cessation counseling can be enhanced through smoking cessation training. Narrative videos and virtual reality (VR) games have been applied in medical education, but their application in smoking cessation training is limited and understudied.

Objectives: To evaluate the effect of smokers' narrative videos and mini-VR games on nursing students' empathy towards smokers (State Empathy Scale), confidence in practicing empathy, self-efficacy in smoking cessation counseling, and learning satisfaction.

Design: An open-labeled randomized controlled trial, registration number: NCT05440877 (ClinicalTrials.gov).

Setting and participants: Master of nursing students from the University in Hong Kong who enrolled in a smoking cessation course.

Methods: All students attended a tutorial including case-based discussions and role-play. The intervention group could additionally access the narrative videos and mini-VR games of smokers' cases. Linear mixed models and Cohen's d were used to evaluate the intervention effect on the self-reported learning outcomes after the intervention.

Results: 26 students enrolled in this trial, with 13 in each trial arm. All completed the trial. Post-test state empathy scores were significantly higher in the control group than in the intervention group (Cohen's d = 0.814, p = 0.049). No significant group differences were observed in the change of confidence in practicing empathy (β = -11.154, p = 0.073), self-efficacy (β = 4.846, p = 0.096), and students' learning satisfaction (Cohen's d = 0.041, p = 0.917). Both groups showed a significant increase in self-efficacy post-test (p < 0.001).

Conclusions: Narrative videos showing smoking scenes and reluctance to quit, and our mini-VR games may weaken nursing students' empathy towards smokers. Smoking cessation training involving narrative videos should be modified. Debriefing and guidance to understand smokers' difficulties and express empathy are needed. VR games for smoking cessation training can involve more frame stories and challenging tasks to increase engagement.

Keywords: Empathy; Nurse education; Nursing students; Self-efficacy; Smoking cessation.

Publication types

  • Randomized Controlled Trial

MeSH terms

  • Adult
  • Counseling* / education
  • Counseling* / methods
  • Education, Nursing, Graduate / methods
  • Empathy*
  • Female
  • Hong Kong
  • Humans
  • Male
  • Narration
  • Self Efficacy*
  • Smoking Cessation* / methods
  • Smoking Cessation* / psychology
  • Students, Nursing* / psychology
  • Students, Nursing* / statistics & numerical data
  • Video Games* / psychology
  • Video Recording

Associated data

  • ClinicalTrials.gov/NCT05440877